For this part of the assignment I will be
discussing a gaming platform that is rated for the age of 18. Call of duty was
first released in 2003, but had many parents had complained that the game was
too violent in terms of the shooting that occurs.
When the target audience is engaged and has
given their full attention, this is known as active, for example looking at my
younger brother here who is 10 years old and plays Call of Duty often, he is
actively aware of the online player killing another player and he receives a
sense of achievement. A primary audience has to be the most active audience as
a passive consumption, the primary audience has to be an active audience,
because a passive consumption, me for example is when I am not fully engaged
and am bored of the.
The hypodermic needle theory is a model used
to leave a message on the audience it gives a strong influence to
the audience in terms of showing the mass target audience what they want to
see. For example, there is a zombie mode in the game which is based on shooting
just the zombies, and you as a player you don’t have to shoot only the zombies
but it’s a choice which is influenced by the game.
The uses of gratification theory are used to
define what an audience looks for and wants in the game to keep them
entertained. There are 5 needs the audience has in general, such as cognitive,
effective, personal integrated, social integrated and tension free needs.
According to my survey I have gained positive
and negative responses for the Call of Duty game. The male audience were more positive
and active than the female audience, they were more negative and thought that
the violence is bad for children from the ages 15 and under.
I would say
that this is an Oppositional theory, which is when the consumers don’t agree with
the messages which are being portrayed.
The effect debates mainly focuses in the
negatives for example in gaming it is argued that the first person shooter time
games have o increased over the years. The game basically consists of war, and
shooting the enemy, this excites the reader when in real life it is morally
wrong, and this creates a lot of distress for the younger audience and even
though that the age rating is 18+ most of the players are younger than that.
This is why this game causes these debates as younger audience plays this.
Moving on to the effect of advertising, it is
very important as it increases the coverage to the pubic acknowledged. For an
example, if call of duty campaigns and adverts were not created then some
countries wouldn’t have heard of it.
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